
|
 |
| Set Up Chess Set
| |
| |
Let Us Be Your
Sponsor
Do you have a web site which is
serving for a community?. Let us know about it. We will sponsor all
interesting websites. Write us at
sponsor@shop72.com. |
|
Objective On Chess Set:
The aim on the chess set for each player is to place the
opponent's chess king in a position where it can not legally move (check-mate).
Each chess piece can move in a unique manner. Any chess piece that can land on a
square, occupied by opponent's chess piece, can take the piece.
The chess board can laid out as shown in the diagram above.
Chess King can move in any direction but only one square at a time.
Chess Queen can move any distance in straight line, in any direction.
Chess Rook or Chess Castle can move any number of square in the horizontal
or vertical direction. Chess Knight can move only in L shape 3 square at
a time, doing so it can leap over other chess pieces. Chess Bishop can
move any distance in diagonal direction on the same colored square. Chess
Pawn can move only one space forward if not taking opponent piece, or one space
diagonally if taking an enemy piece. If pawn move to the far side of the board
it can be exchanged for any captured piece.
HOW THE PIECES MOVE
PAWN: The Pawn moves forward- never backward- one square at a time, it does not move out of its file except in capturing an opposing piece, which it does by moving one square forward in a diagonal direction and occupying the square of the captured pieces. A Pawn cannot capture by moving straight forward. Pawn privileges: 1) A Pawn may move forward 2 squares on its first move, but only on the first move. 2) If a Pawn, reaches the last row it is immediately promoted. A Pawn may be promoted to a Knight, Bishop, Rook or Queen but never a King. 3) En passant, this special Pawn capture, which occurs only with another Pawn, may occur when a Pawn moving forward 2 squares on its first move passes through a square attacked by an enemy Pawn. The enemy Pawn; it is decides to capture en passant (which must occur in the very next turn), moves diagonally forward into the square that the other Pawn would have occupied if it had moved only 1 space. This is the only move in chess in which the taking piece does not occupy the square left open by the captured piece.
KNIGHT: The Knight moves tow squares at once, one forward and one to the left or right, like the letter ¡°L¡±. It changes the color of its square at every move. The Knight is the only piece with vaulting motion. It is not precluded from going to a square between which its own or other pieces intervene. For example, as the first move a game, a player may choose to jump his Knight over his own pawns, the Knight captures by landing on an enemy occupied square ¨C it does not capture pieces which it passes over.
BISHOP: The Bishop moves only in a diagonal direction, never changing the color of his square. It may move in any direction, but can only go as far as the squares are open. It captures by landing on an enemy-occupied square.
ROOK: The Rook, also called the Castle, may move backwards, forwards, or side to side, but only horizontally, never diagonally. It is the most powerful piece next to the Queen.
QUEEN: The Queen combines the powers of the Rook and the Bishop. The Queen can move either horizontally or diagonally, but not both in the same move. In other words, the Queen must take the whole of one type of move in one direction and cannot combine in one move the power of the two pieces.
KING: The King can move in any direction, forward, backward; sideways or diagonally but only one square at a time, only as long as he does not move into check-into a position which menaces the capture of the King. The King may capture opponents in the same manner as the other pieces. Castling: In castling, the King and one of the Rooks are moved in the same turn. The King moves two spaces either right or left (kingside or Queenside) and the Rock moves to the King¡¯s other side. Castling may occur only if neither the King nor the Rock has moved from its home square. Nor can a King castle if he lands on or must pass over a square controlled by an enemy piece.
WINNING THE GAME
CHECK AND CHECKMATE A direct attack by a piece of one color on the King of the other color is called check. If a piece is moved so that it controls the square in which the enemy King is standing, the player must say, ¡°check¡±, meaning that he is attacking the King. The King in check must escape the check. A player cannot move another piece, unless it is defending the king, until the king escapes the check. If a player¡¯s King in check and he accidentally makes a move without defending the check, the player must take back his move and defend the check. His opponent may not capture the king in this case. Checkmate happens when the king is in check and cannot escape from the Check, not matter what pieces remain on the board, checkmate wins the game!
| | |  |
|
|
|